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Post by PyrasTerran on Jan 14, 2012 15:28:54 GMT -5
I am currently testing out the dice here. You may see the dice icon whenever you make a post (not quick reply, though once you get what the code for it is you can easily type it in quick reply).
Anyone is free to test out dice here. Feedback is encouraged.
[dice=6][dice=6]
Having modified this post three times already, the numbers have not changed. This is good as it lets you fix typos and things as long as you don't touch the code.[rand=39451022301501326791182857848947504646324788693301634689877505786]
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Post by PyrasTerran on Jan 14, 2012 15:36:01 GMT -5
Nam Il observes the walls, attempting to decipher its glyphs. He feels like he has read about these before.
[History Check] [dice=20] + 10
OOC: Excellent, I have tried deleting the dice and rolling again, and I still get the same number I got the first time. This means that once you see the result, you can modify your post to add flavor-text of what happens, and the result will remain the same.
[rand=231364938545263638320665870379699434395538983001652400165301666971]
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Post by PyrasTerran on Jan 14, 2012 16:20:03 GMT -5
[dice=20+10]
As you can see, it's not possible to add the modifer value into the dice code. But I think we can all do simple math.
For reference: Rolling 10 or higher is usually needed for a very simple task, like climbing a small tree. Rolling 15 or higher is usually needed for a more complex task, a general success like knowledge of glyphs or hiding from cover. Rolling 20 or higher is usually needed for a more heroic feat, like knowing about long-forgotten texts, intimidating a large monster, etc.
When attacking, you roll a 20-sided code and add your appropriate attack score. When defending, you do the same with a defense score. These oppose your opponents' attack or defense score roll.
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Post by Cole Deschain on Jan 25, 2012 18:32:21 GMT -5
Nergüi shoots some dude in the face for fun and profit.-
Ranged attack bonus is +13, so... [dice=20]+13
With his result of 26, he staples the poor guy to the man behind him and rides off, cackling and swigging koumiss.[rand=6112464977194729212225364438586868840369164499309996276088434173]
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Post by PyrasTerran on Jan 25, 2012 23:47:56 GMT -5
[let's try an attack against a defense.]
Nam Il's knees shake visibly as he holds his dagger in front of him with both hands. Though he appreciated Nergül's training, he wasn't sure how the prince's request to try going at him for a kill shot would be conducive.
With a nervous, bleating battlecry and eyes shut, Nam Il charges straight at the Ulanese, flailing his dagger in front of him.
[Nam Il's Attack score vs. Nerül's Defense score]
[dice=20]+5 vs. [dice=20]+10
[the defender can then RP the result, we could also have it that the attacker does just his attack roll and waits for the defender's defense roll, and subsequent flavor text] [rand=4341497298595008429512893901226367129274403904777185971996004975262]
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Post by PyrasTerran on Jan 25, 2012 23:54:51 GMT -5
It might be helpful for some people to keep their scores on their signature(broken down horizontally of course to save space), if they don't want to go through having to look at a different tab for their sheet, or print it out, or whatever
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Post by Barnzi88 on Jan 26, 2012 0:00:52 GMT -5
"The dark spirit hovered menacingly out of Tun Si's reach, its ebony eyes widening as it gave a ghastly, evil moan that seemed to stab into Tun Si's core."
Tun Si's Willpower is 7, and...
[dice=20] 19+7= 26
"...Thanks to her intense monk training, Tun Si's resolve did not waver in the slightest. She stood her ground fearlessly against the dark spirit while she sought a way to dispel it."
[rand=92134389840066435808121024165303069837392540648589010805622674525]
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Post by PyrasTerran on Jan 26, 2012 0:09:34 GMT -5
in brackets, put in dice=whatever number of sides it is. So for regular six-sided dice, in the brackets you put dice=6, and it'll come out like so: [dice=6]. Dungeons and Dragons, and various RPGs of the same ilk work on a "d20" system, where everything revolves around the roll of a 20-sided dice. So whenever you roll for attack, defense, willpower, a skill, etc., you need to add dice=20 to the bracket so it comes out like so: [dice=20].
So let's try this:
"The dark spirit hovered menacingly out of Tun Si's reach, its ebony eyes widening as it gave a ghastly, evil moan that seemed to stab into Tun Si's core."
[Willpower test vs. DC(difficulty class) 15, or become panicked]
(this means the dice roll you make, which is a 20-sided dice roll, and you add the modifier for your willpower ((which is 7)) to the result. If it's higher than 15, you succeed, and RP your character resisting the fear effect. If it fails, you must RP your character's panic. So first post the dice roll, and once you see the result, go back to modify the post and add the flavor text of your character's reaction. Try it out~)[rand=266395122223269432461976600535508550414616162717217113844838372]
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Post by PyrasTerran on Jan 26, 2012 0:12:06 GMT -5
sometimes you guys will use a percentage dice, for example some abilities may give you a 20% chance to miss your attacks (partial concealment in a blizzard or sandstorm or fog can do this). For this, simply do a 100-sided die on its own, and if the result is 20 or lower, your attack missed.
"Nam Il throws a small rock at the hopping vampire in front of him, only barely able to see a figure in the fog."
[dice=100]
Since the result is higher than 20, the attack is not an automatic miss, so you roll attack score accordingly:
[dice=20]+5 typically, if you roll a 15 or higher, your chances of success are very good.[rand=281142717769953525686072699369127977596637883144829697216708875]
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Post by PyrasTerran on Jan 27, 2012 1:44:27 GMT -5
I encourage that you all practice the dice system a few times before we start the campaign so we don't have to pause for tutorial mode too many times.
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Post by Barnzi88 on Jan 27, 2012 17:43:17 GMT -5
Tun Si stops at a tea house for rest and refreshment, but soon sees a tea maid being harassed on the job by a drunk, lascivious noble. Infuriated, she marched over to teach him a lesson.
Tun Si's close attack is 8, so...
[dice=20] 16+8= 24
...her fist flew and connected with the noble's gaunt face, sending him skidding several feet across the floor.
"When a lady tells you no, the answer is NO!" Tun Si scolds.
His pride wounded, the noble swore to get even with her for her 'insolence' and storms out.
[rand=8153357610572139826657143421471101152463350445033498744838871062]
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Post by Cole Deschain on Jan 28, 2012 1:58:48 GMT -5
Nergüi (that's with an "i" at the end there, Pyras ol' pal ) has been invited to a formal dinner by an eccentric nobleman of Fa Rei. The Ulanese horseman shows up, stinking of horse sweat and wearing the only ragged set of clothes he owns. The doorman crosses his arms and demands to know why he should admit such a scruffy individual. Nergüi tries to come up with a polite version of his story (Diplomacy) [dice=20] 7 + 4 for a total of 11. The doorman shakes his head. "Get on, you riff-raff!" Nergüi concocts a story about how he's carrying vital messages from the frontier for the host. (Bluff) [dice=20] 6 + 4= 10. The doorman looks more annoyed than anything else. "On with you, before I call the guards!" Nergui grins unpleasantly, reaches out, grabs the man by the collar and drags him close. "I am getting into this dinner, pig, whether I have to disembowel you or not." (Intimidate) [dice=20] 15 + 8[rand=3275974655266332745225235526341715298964369563552189102922010987] The doorman turns pale, remembering the stories he's heard about Ulanese atrocities, and nervously steps aside, muttering something about how the guardsmen would still be informed.
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Post by PyrasTerran on Jan 28, 2012 2:58:46 GMT -5
Yessum.
When we play the campaign, for many story-related scenarios you will either be given a DC number to beat, or you will have to roll and wait for my post telling you of the result (in which case the DC number is technically secret). I will only ever write the result in flavor text that does not necessarily control your character's reaction (that way I don't ever write something that is actually uncharacteristic of your character or not what you had in mind for a reaction to the result)
If you want to use an attack or skill on a player, let them write the flavor text for the outcome, as they always have to roll checks as wellc (like attack score vs defense score, magic attack vs. reflexes, diplomacy vs. diplomacy, bluff vs. insight, etc.)
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Post by PyrasTerran on Jan 28, 2012 3:03:33 GMT -5
For example:
Standing before the Vanara Prince and his army, Tun Si and Nergüi have been informed that they will only be allowed access to the dungeon if they retrieve the prize waiting inside and hand it over, as it belongs to the Vanara people. However, this prize is the very artifact you need to help save the kingdom.
[what do you do?]
(At this point, you can essentially do whatever you wish. Initiate combat, attempt diplomacy, bluff or intimidate, run away, if you don't want to use rolls you could attempt to talk to the vanara through simple RPing, which can sometimes be just as effective if not moreso than a diplomacy roll, which is always a gamble even if victory is ensured IF you roll high enough)
So, what to Tun Si or Nergüi do in this scenario
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Post by Cole Deschain on Jan 28, 2012 3:55:09 GMT -5
Well, Nergüi's interest in Fa Rei's well-being is, to be generous, questionable, and he's not too fond of nonhumans...
"I'd hardly go to the trouble of going through that stinking dungeon just to give you lot the whole damned reason I'm here. If I were looking for a challenge for its own sake, I'd try swimming from Hoshidon to Quadar!"
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Post by PyrasTerran on Jan 28, 2012 4:47:54 GMT -5
Nergüi is evidently NOT the Faceman of the group! XD
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Post by Barnzi88 on Jan 28, 2012 4:56:37 GMT -5
(Tun Si would attempt diplomacy, but since her skill level is low it's a risky move. Still, her monk instincts tell her to always find a peaceful solution first and foremost.)
“I know this artifact means much to the Vanara, but we really need it to help save my homeland. Otherwise, not only will Fa-Rei suffer, but so will the other nations, including your people. We’ll do as you ask, but I promise after it's all over the artifact will be returned to you. You have my word as a monk.” (Diplomacy)
[dice=20] 18+5= 23
[rand=8960341624915631219759164378047310879194643348462192925487179309]
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Post by PyrasTerran on Jan 28, 2012 18:52:12 GMT -5
(great roll)
The speaker for the Prince responds, "We believe your words, but humans have been unreliable to our people in the past. What proof have we that you will be able to keep to your word?"
[there will be many times where a player may have to make several roles to succeed in an event, be it from avoid several obstacles, or simply continuing a strong diplomatic tongue in conversation. In this situation, you've passed the first diplomacy roll, and must now make another action. It can be again, whatever you wish, even another diplomacy roll. Sometimes the most creative ideas can wield better results, and sometimes you're simply stuck with brute force as your option.]
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Post by Barnzi88 on Jan 28, 2012 21:20:21 GMT -5
(Another diplomacy roll from Tun Si may not repeat as luckily as the first one did. But I'll give it another shot and see how this ends.)
Tun Si thought long and hard. Then it struck her mind: Being ape-folk, they have a penchant for shiny objects. But would they actually accept it enough as proof? Taking a deep heavy breath, she slowly removed the jeweled lotus-hairpin from her bun and laid it out flat on her palm for the Vanara.
"Will this suffice? Just as you treasure your artifact, this is my most treasured possession. It's all I can offer. As long as you have this, your artifact will be in safe, trustworthy hands." (Diplomacy)
[dice=20] 15+5 = 20
(I think I'm starting to get the hang of this dice thing so far.)
[rand=761097662150859899806560389697559271650970913473187150985468179]
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Post by PyrasTerran on Jan 29, 2012 20:37:53 GMT -5
[Cool. Also noticed that you were thinking of using Insight. The fact that Tun Si is thinking long and hard means that, in that instant, you COULD roll an Insight check to try and read the body language of your target, or a History check to see if there's anything you know from your studies that might help in this situation. Anytime you roll successfully in one of these "thinking of an idea" possible rolls, wait for me to post, and I will then give you extra information relevant to your roll that can help you better decide your next course of action.
As it stands now your diplomacy was good for this scenario.]
The speaker for the Vanara Prince is moved.
"For you to willingly part with your greatest treasure, you have shown true Vanara Honor. You will be allowed access to the dungeon, and use of our artifact."
[success]
NOTE: Not all rolls will succeed on a 15 or 20. Some situations will be more difficult than others, and I will usually tell you when I lay the scenario if it can be overcome with a "simple roll" (where a 15 or 20 would suffice, 20 of course giving you more of a reward), or if it's a "challenging roll", where you do not know what the DC number is and will have to gamble on what your best course of action will be.
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Post by Barnzi88 on Jan 29, 2012 20:56:20 GMT -5
Yeah, I did try to use Insight. But I thought maybe I was over-thinking it a bit, so I changed it. I'm still trying to figure out everything.
But so far I'm really liking this style of RP.
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Post by Cole Deschain on Jan 30, 2012 1:55:11 GMT -5
"Vanara honor? Isn't that something like fish lungs or bird fur?"
Yessir, I am looking forward to my belligerent Mongol... Word to the wise for one and all, I'll not deliberately sabotage others' efforts, but my boy will need the odd pointed reminder to keep his trap shut.
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Post by Barnzi88 on Feb 7, 2012 0:47:24 GMT -5
What we need is one of those little chat boxes down below, like with Sandstorm.
[rand=9917159469332546534290726063773249299569986760623181901283096522]
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Post by Barnzi88 on Feb 12, 2012 1:09:45 GMT -5
Just screwing around some more, nothing too special.
Tun Si took some time to practice her chi skills. She posed before a large tree, her eyes closed in deep focus, as she patiently channeled her chi energy into her palm. Then, in the blink of an eye, her palm poised like a blade and struck the tree trunk...
Chi level of 7...
[dice=20] 16+7= 23
With one quick strike of her palm, the tree was cleaved clean in two and collapsed on the ground with a loud thud.
[rand=7892953541595489360618700273335968041772488504601455350685864687]
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OkeyDJ
Lvl 1 - Traveler
Posts: 157
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Post by OkeyDJ on Feb 25, 2012 22:57:38 GMT -5
Akane looks up the giant tree and spots the closest branch. Thinking its not too far for her to jump
[dice=20] + 13[rand=8677998869679868533428258961066668783835414797077956772334873676]
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Post by AzalaTerran on Feb 26, 2012 0:56:39 GMT -5
Nan Fa Ra Duk enjoys a game a chance an rolls the die
[dice=20][rand=403223056826878758357540966256147174094558423014023981042759771008]
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Post by PyrasTerran on Feb 26, 2012 2:24:07 GMT -5
Crazibunni: When it comes to jumping, the number that you get is how many feet you jump. In your case, 30 feet.
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Post by AzalaTerran on Feb 26, 2012 14:16:52 GMT -5
So...Akane just launched himself over the tree?
Also how are we doing multi-dice rolls? like say we need to roll 2d8 are we doing [dice=8]+[dice=8] or is there another command?[rand=8107104940998584718411169651316289289745080623055950016124518087]
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Post by Cole Deschain on Feb 26, 2012 16:41:26 GMT -5
Nergüi swings the magical Plot Device Sword of Dealing 3d20 Damage...
[dice=20][dice=20][dice=20]
When you click the little Die icon, it asks how many dice. Best we can do, it seems.[rand=684842306607854249439574816699594255707757354929344484396811867907]
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Post by PyrasTerran on Feb 27, 2012 20:19:42 GMT -5
you won't have to worry too much about rolling more than one dice. As you noticed, your HP is almost nonexistent compared to the average 12th lvl character (which you all have stats similar to), which means your damage output is going to be within the 1-3 range for most encounters, as enemies will also have low HP, minions often having only 1 or 2 hit points.
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