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Post by PyrasTerran on Jan 10, 2012 15:34:29 GMT -5
Here I will be relaying the updates to the site.
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Post by PyrasTerran on Jan 10, 2012 15:52:52 GMT -5
Started putting in avatars. There will be more added throughout the days.
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Post by PyrasTerran on Jan 10, 2012 17:50:09 GMT -5
The character sheets are now up. There should now be enough information to begin working on and posting character sheets.
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Post by PyrasTerran on Jan 12, 2012 12:54:26 GMT -5
Added the world map and some gameplay notes on campaign and open RP.
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Post by PyrasTerran on Jan 12, 2012 23:45:22 GMT -5
Separated Power Source and Abilities in the sheets, as for the Campaign, you will be given a set of abilities or kinds of spells you would know, based on your class and power source. You can still come up with custom abilities/spells that will be evaluated.
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Post by PyrasTerran on Jan 13, 2012 1:32:02 GMT -5
Started adding abilities to the classes, which are applied to your sheet, and if you multi-class, you pick one ability from each.
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Post by PyrasTerran on Jan 13, 2012 12:00:07 GMT -5
Added ALL abilities to all classes (as well as slightly modified some of the first ones).
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Post by PyrasTerran on Jan 19, 2012 1:27:11 GMT -5
Added a new section to the sheets concerning spells and powers. I may go into more detail in the Lore section.
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Post by PyrasTerran on Jan 19, 2012 2:17:37 GMT -5
added a modifier to the Skill Points: A higher intelligence means more skill points.
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Post by PyrasTerran on Jan 19, 2012 4:07:34 GMT -5
added explanations to all the ability scores and skills and what they do.
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Post by PyrasTerran on Jan 21, 2012 18:26:20 GMT -5
I have started adding in examples of spells and powers that characters with such abilities can choose.
Characters without them should still look at the Natural section for a example of "untrained-with-chi" powers that their warrior would be capable of performing.
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Post by PyrasTerran on Feb 6, 2012 2:06:07 GMT -5
Finally added the examples of Psychic powers. Also switched Warrior class name to Fighter class, to prevent confusion with the Psychic Warrior class. Added more spells to the list as well.
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Post by PyrasTerran on Feb 7, 2012 1:58:37 GMT -5
NEW CLASSES Combat Medic (might change the name to Doctor) and Spellblade are now part of the list of classes.
Combat Medic provides a healing class that does not use magic, and the dangerous Spellblade sacrifices some certainty with attacks for incredible power.
Rajput and Swami, Rhasmapatra-specific classes, will soon come. The Rajput is the Samurai or Paladin of Rhasmapatra, knights of noble blood skills in many weapons and their own brand of chivalry. Swamis can unlock the psychic energy of their chakra points to dramatically increase the potency of their abilities.
And future everywhere-classes will include Alchemist and Assassin.
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Post by PyrasTerran on Feb 7, 2012 19:36:38 GMT -5
Rajput and Swami classes are now active.
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Post by PyrasTerran on Feb 7, 2012 23:23:46 GMT -5
Added Alchemist, but will forgo adding Assassin, as it's too similar to Ninja. And this is probably gonna be the set list of classes for now (33 in total).
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Post by PyrasTerran on Feb 10, 2012 0:41:16 GMT -5
Added some new Bard spells, which reminds me, I just learned that the term Bard is a completely European thing (like Druid). If anyone can think of a new name for the Bard to fit with the Asian theme, feel free to drop me a ring.
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Post by PyrasTerran on Feb 10, 2012 1:31:56 GMT -5
Added the Versus Mode category for people who wanna just fight characters, hopefully using the campaign stats system to avoid godmodding.
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Post by PyrasTerran on Feb 14, 2012 21:33:01 GMT -5
Updated all the races with race-specific bonuses. For those of you whose human characters are already approved in the roster, please PM me with where you want to add your numbers. Otherwise, see if you can add them yourself in the character list, or you could PM me anyway.
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Post by PyrasTerran on Feb 14, 2012 21:55:50 GMT -5
Organized the classes list for easier reading.
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Post by PyrasTerran on Feb 21, 2012 16:03:19 GMT -5
I'll be adding various How to Play rules up tonight. Team B should be ready to play in the next couple of days so prepare yourself.
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Post by PyrasTerran on Feb 24, 2012 22:32:33 GMT -5
Updated the Perception skill, it also doubles as your "power level scouter", read the new description to see what I mean.
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Post by PyrasTerran on Feb 25, 2012 0:59:50 GMT -5
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Post by PyrasTerran on Feb 25, 2012 18:56:55 GMT -5
All races are now an option to play as in the Campaign mode. Certain races will, however, only be accepted with caveats to their storyline(which you can freely ask me about).
Team B, since our game hasn't started just yet, I will postpone it if you want to play as a different character that is a different race instead, but you must PM me or let me know somehow, and, you must work on that other character quickly.
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Post by PyrasTerran on Feb 25, 2012 22:32:41 GMT -5
Added a note to the rules of combat, on how actions such as drawing/switching weapons, mounting/dismounting a horse, or picking up/tossing an object count as one of your 3 actions during your turn.
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Post by PyrasTerran on Aug 22, 2012 4:52:18 GMT -5
4 new races are available: The twin demigods Devaborn and Asuraborn, the changeling Aswan, & the brutish Half-Oni.
3 new classes are available: Warlock, Occult Hunter, & Firedancer.
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Post by PyrasTerran on Aug 23, 2012 18:01:19 GMT -5
I am currently building a leveling system that uses post count to keep track of experience, but doing so negates post counts in all other areas of the board outside the campaign boards. What this has done is prevent updated boards with post count negated from appearing on the updated thread header at the top of the page. I will be looking for alternatives, but for now do not rely on it to see what has been recently posted in; use the yin yang symbols on the left hand side of the home page, tey turn yellow gold when a new post is in the board.
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Post by PyrasTerran on Sept 8, 2012 0:55:11 GMT -5
The Classes information has now been updated with Key Abilities (the ability scores that best suit the class) and Power Source (the power source that the class can learn Powers from. While all classes can learn from Natural (Untrained), classes with that as their power source can only choose that. However, they get bonuses to those powers that other classes do not.
With this new addition is also a new way to search for classes on the page. Simply open up your browser's search feature (usually done so with CTRL+F or CMD+F), you can type "Power Source: [insert power type]" or "Key Ability: [insert ability type]" to quickly and more easily find classes that meet the type of playstyle you are looking for.
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Post by PyrasTerran on Nov 24, 2012 14:49:45 GMT -5
I've added a new class: Scholar, and revised the Noble class as well.
I have also officially changed Magic Theory to Energy Arts, to encompass its use for psionics and chi as well. For those of you who still have Magic Theory labeled on your sheets, I'll make the change to Energy Arts when you level up, but know that the skill applies. It's pretty much the same exact skill as before, only now psychics and martial artists can use it in relation to psionics and chi as well.
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Post by PyrasTerran on Dec 8, 2012 15:44:29 GMT -5
made a slight modification to the wealth system, clarification: If what you want exceeds your wealth score, the dice you must roll is a d4, added to your wealth score if it exceeds the cost score of what you want you can then afford it, and your wealth score drops by 1.
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