Post by cancerbones on Oct 17, 2012 22:58:32 GMT -5
Name: Ask Zeal
Alignment: Chaotic Neutral
Class:Rogue
Race: Human
Age: 28
Height: 5'10"
Weight: 160
Hair Color/Type: blonde, chin length
Eye Color: green
Place of Birth/Nationality: Doryoska
Current Residence: Fa Rei
Physical Description: Ask has a slight build and a nondescript face. most times he is too lazy to shave so he has a constant five o'clock shadow. although he constantly has a sarcastic looking grin on his face, it never seems to reach his eyes which look emotionless and are constantly flicking about, as if looking for an escape route.
Personality: Ask puts on an air of sarcastic nonchalance when in reality he is constantly calculating, in his head, escape routes, evaluating the monetary worth of the objects and people around him and coming up with complicated plans to get his hands on them. He comes off as friendly but is rarely trustworthy often choosing to lie in order to distract and intimidate others.
Positive Characteristics: friendly, calculating, helpful
Negative Characteristics: untrustworthy, shiftless, impatient.
Adventurer Strengths: extremely fast and nimble, silent as a cat and highly intelligent
Adventurer Weaknesses: wanted throughout the known world.
Weapons: Bow, Dagger, blackjack
Clothing/Armor: Ask wears a dark grey leather coat with a deep hood, a forrest green vest sewn with hidden pockets for his many instruments of profession, but is most recognized by the pearl white mask he wears with red lenses over the eye holes and decorated with gold and red filigree
Power Source: Natural
Common Spells/Powers: Sniper shot, Assassinate (observing a target for three rounds causes a critical hit on the next successful sneak attack on the target), weapon finesse
Abilities: sneak attack, rogue's repettoire
Usual Inventory:rope, smoke bombs, climbing claws, assorted fireworks, disguise kit, thieves' tools,
Tactics/Combat Style: hit and run/stealth
Origin/Backstory: Ask Zeal is infamous throughout the known world. From back alley noodle shops in the free islands to the emperor of Ra ten's court his name can be heard bellowed in rage on every continent. Wanted posters grace every street corner in major cities offering grand rewards for any information on his whereabouts or even what he looks like, and offering a lordship to those who bring him to justice. Ask is the most famous cat burglar in the world. There is hardly an institution he hasnt broken into and stolen from, including the imperial palace and several prisons, all while leaving his calling card, an open eye inside a triangle, somewhere for all to see. When the authorities look for information on him, none is to be found. They search for known accomplices, fences, or anyone who might have purchased stolen relics that where known to have been pilfered by Ask. Some authorities of the more paranoid persuasion even believe that it is not the work of one person, but a worldwide criminal conspiracy. No one so far has come close to the truth. All of the valuables Ask has stolen lay discarded haphazardly in an ancient vault that Ask calls home. The vault once belonging to a secret society of assassins that he was born in to, that society is called "The Lighthouse." Their goal was the accumulation of souls reaped by their assassination contracts and offered to the spirit of Kutaranora who they worshipped as a god. Ask grew up under the strict and brutal guidance of this cult and has many tattoos over his body which signify rank, the smallest being the symbol of the eye and triangle on the palm of his hand, signifying the rank
of grand master. An internal war among the elders of the cult left it without leadership, at which point the surviving members drifted away from the now decimated ranks to ply their skills elsewhere. Ask, never really having a head for the brutality of murder for hire, turned his skills to the art of cat burglary.
Ask is currently in Fa rei while casing out the Royal Museum of Art in the capital with plans to steal the famous statue "The Three Armed Midget."
Ability Scores
STR: 10
CON: 10
DEX: 18
INT: 15
WIS: 8
CHA: 12
Hit Points
This will be filled in for you. This is hit points in the literal fashion: how many times you can be hit by a serious attack, like a sword, arrow, monk's fist, etc.,
before you are knocked unconscious or collapse dying. Constitution and armor can affect this score.
Attack Score
(leave blank. It will be filled in for you)
Defense Score
(leave blank. It will be filled in for you)
Fortitude Score
(leave blank. It will be filled in for you)
Reflexes Score
(leave blank. It will be filled in for you)
Willpower Score
(leave blank. It will be filled in for you)
Wealth Score
(Leave blank. Will be filled in for you, is based on your origin/backstory.)
Skill Ranks
(You start with 40 points that you can add across the 17 different skills. The scores will be modified based on your ability modifiers.
NOTE: ONCE YOUR ABILITY MODIFIERS ARE SET, MULTIPLY THE INTELLIGENCE MODIFIER x 3, AND YOU HAVE THAT MANY EXTRA SKILL POINTS.)
Acrobatics (DEX) :5
Adventuring (WIS) :
Athletics (STR) :
Bluff (CHA) :5
Diplomacy (CHA) :
Endurance (CON) :
History (INT) :
Insight (WIS) :
Intimidate (CHA) :
Magic Theory (INT) :
Medicine (INT) :5
Nature (WIS) :
Perception (WIS) :
Religion (INT) :
Stealth (DEX) :15
Streetwise (CHA) :5
Thievery (DEX) :5
Alignment: Chaotic Neutral
Class:Rogue
Race: Human
Age: 28
Height: 5'10"
Weight: 160
Hair Color/Type: blonde, chin length
Eye Color: green
Place of Birth/Nationality: Doryoska
Current Residence: Fa Rei
Physical Description: Ask has a slight build and a nondescript face. most times he is too lazy to shave so he has a constant five o'clock shadow. although he constantly has a sarcastic looking grin on his face, it never seems to reach his eyes which look emotionless and are constantly flicking about, as if looking for an escape route.
Personality: Ask puts on an air of sarcastic nonchalance when in reality he is constantly calculating, in his head, escape routes, evaluating the monetary worth of the objects and people around him and coming up with complicated plans to get his hands on them. He comes off as friendly but is rarely trustworthy often choosing to lie in order to distract and intimidate others.
Positive Characteristics: friendly, calculating, helpful
Negative Characteristics: untrustworthy, shiftless, impatient.
Adventurer Strengths: extremely fast and nimble, silent as a cat and highly intelligent
Adventurer Weaknesses: wanted throughout the known world.
Weapons: Bow, Dagger, blackjack
Clothing/Armor: Ask wears a dark grey leather coat with a deep hood, a forrest green vest sewn with hidden pockets for his many instruments of profession, but is most recognized by the pearl white mask he wears with red lenses over the eye holes and decorated with gold and red filigree
Power Source: Natural
Common Spells/Powers: Sniper shot, Assassinate (observing a target for three rounds causes a critical hit on the next successful sneak attack on the target), weapon finesse
Abilities: sneak attack, rogue's repettoire
Usual Inventory:rope, smoke bombs, climbing claws, assorted fireworks, disguise kit, thieves' tools,
Tactics/Combat Style: hit and run/stealth
Origin/Backstory: Ask Zeal is infamous throughout the known world. From back alley noodle shops in the free islands to the emperor of Ra ten's court his name can be heard bellowed in rage on every continent. Wanted posters grace every street corner in major cities offering grand rewards for any information on his whereabouts or even what he looks like, and offering a lordship to those who bring him to justice. Ask is the most famous cat burglar in the world. There is hardly an institution he hasnt broken into and stolen from, including the imperial palace and several prisons, all while leaving his calling card, an open eye inside a triangle, somewhere for all to see. When the authorities look for information on him, none is to be found. They search for known accomplices, fences, or anyone who might have purchased stolen relics that where known to have been pilfered by Ask. Some authorities of the more paranoid persuasion even believe that it is not the work of one person, but a worldwide criminal conspiracy. No one so far has come close to the truth. All of the valuables Ask has stolen lay discarded haphazardly in an ancient vault that Ask calls home. The vault once belonging to a secret society of assassins that he was born in to, that society is called "The Lighthouse." Their goal was the accumulation of souls reaped by their assassination contracts and offered to the spirit of Kutaranora who they worshipped as a god. Ask grew up under the strict and brutal guidance of this cult and has many tattoos over his body which signify rank, the smallest being the symbol of the eye and triangle on the palm of his hand, signifying the rank
of grand master. An internal war among the elders of the cult left it without leadership, at which point the surviving members drifted away from the now decimated ranks to ply their skills elsewhere. Ask, never really having a head for the brutality of murder for hire, turned his skills to the art of cat burglary.
Ask is currently in Fa rei while casing out the Royal Museum of Art in the capital with plans to steal the famous statue "The Three Armed Midget."
Ability Scores
STR: 10
CON: 10
DEX: 18
INT: 15
WIS: 8
CHA: 12
Hit Points
This will be filled in for you. This is hit points in the literal fashion: how many times you can be hit by a serious attack, like a sword, arrow, monk's fist, etc.,
before you are knocked unconscious or collapse dying. Constitution and armor can affect this score.
Attack Score
(leave blank. It will be filled in for you)
Defense Score
(leave blank. It will be filled in for you)
Fortitude Score
(leave blank. It will be filled in for you)
Reflexes Score
(leave blank. It will be filled in for you)
Willpower Score
(leave blank. It will be filled in for you)
Wealth Score
(Leave blank. Will be filled in for you, is based on your origin/backstory.)
Skill Ranks
(You start with 40 points that you can add across the 17 different skills. The scores will be modified based on your ability modifiers.
NOTE: ONCE YOUR ABILITY MODIFIERS ARE SET, MULTIPLY THE INTELLIGENCE MODIFIER x 3, AND YOU HAVE THAT MANY EXTRA SKILL POINTS.)
Acrobatics (DEX) :5
Adventuring (WIS) :
Athletics (STR) :
Bluff (CHA) :5
Diplomacy (CHA) :
Endurance (CON) :
History (INT) :
Insight (WIS) :
Intimidate (CHA) :
Magic Theory (INT) :
Medicine (INT) :5
Nature (WIS) :
Perception (WIS) :
Religion (INT) :
Stealth (DEX) :15
Streetwise (CHA) :5
Thievery (DEX) :5