Post by PyrasTerran on Jan 9, 2012 1:35:33 GMT -5
Bellow is a list of playable races with some info, including the bonuses given in Campaign mode.
Human
Hengeyokai
Tengu
Korobokuru
Vanara
Naga
Beastman
Vampire
Djinnassa
Roclan
Spirit Folk
Devaborn
Asuraborn
Aswan
Half-Oni
Human
The most populous species in Shyuu and the primary races of all the nations. Humans are known for having incredible tenacity and ingenuity in sticky situations, as well as their diverse individualism from one another.
Hengeyokai
Hoshidonese-native shapeshifter spirits, are able to magically shift between a human form and that of a single animal. Several subspecies of Hoshidonese spirits fall in this category, such as Jorogumo (female mono-gendered Hengeyokai who can transform into large spiders). Hengeyokai are not trusted by most humans and tend to stay away from large civilizations. Like animals, they tend to be fidgety, constantly keeping track of their surroundings and seeming aloof.
Tengu
A male-mono-gendered race of crow people that live primarily in the mountains of Hoshidon. They have incredible wind powers and were responsible for introducing Ninjutsu to humanity. They have dabbled in Hoshidonese politics many times, often training farm rebels to perform their actions if it suited the Tengu's interests. The elder Tengu look like red humanoids with white hair, black wings and long noses. The nose of an elder Tengu is said to be able to cure any disease.
Korobokuru
Indigenous, dwarf-like humanoids originally from central Shyuu. When Fa-Rei was being formed, most migrated to the Free Islands where many enjoy high seats of power both in politics and crime. The short Korobokuru are surly and grumpy, but also loyal and brave, and have very tough bodies, able to go toe to toe with opponents twice their size.
Vanara
Monkey/ape folk from Rhasmapatra, and the descendants of the Monkey King, Sun Hanuman. Physically powerful and very agile, Vanara are mischievous and love a good prank, having a poor sense of manners. Despite this they are benign by nature, and can make loyal friends. They have their own system of ethics known as Vanara Honor.
Naga
Snake folk from Rhasmapatra, they come in many shapes, colors and sizes but are united, rarely if ever known for trying to cause another Naga harm. Naga are among the most despised and lowly viewed races of Rhasmapatra, and certainly the lowest class as far as the Devas are concerned. Long ago, Naga and Garuda fought for the same land, and the Devas favored the Garuda, and did nothing when the Garuda proceeded to slaughter the Nagas to drive them out of their given lands. Naga are naturally venomous, can dislocate many of their bones, twist their spines to beyond contortionist lengths, and have incredible senses of smell and hearing.
Beastmen
Therianthropy, the condition of transforming into a hulking carnivorous animal, is said to have been born in both Doryoska and Rhasmapatra. The most common strains are wolves, bears and tigers, though they can come in many other forms, such as rats, lizards, and even crocodiles. Infected Beastmen struggle with their transformations for a whole month before they can begin to control it. Overtime, they are able to shift between human, animal, and hybrid forms at will. Naturally born Beastmen are more powerful, and have a subconscious commanding presence over the infected. Natural Beastmen and Beastmen in control of their inner beast can often blend in perfectly with society, though those with enough knowledge can spot the more feral features, and some Beastmen cannot remove all animal-like traces from their human forms (yellow eyes, flecks of colored hair, etc.).
Vampires
Undead creatures of the night weak to divine magic and incapable of staying in contact with the sun. Vampires come in many classes and categories, dependent almost always on the region where the vampire is born. A few kinds include the Fa-Reinese Jiang Shi (hopping vampires), the Pennagolan from the Free Islands, whose true form is a head with all its organs and entrails acting as tentacles. There is also the Hoshidonese Buta, a flying head, and Doryoska has reportedly its own variations of vampires.
Djinnasa
Born of the (seen by the Qadarian religion as unholy) union between man and Djinn, Djinnasa are treated with ambivalence in all countries except for Qadar and Talsistan, where they are seen as pariahs. Djinassa are known for having skin, eyes and hair of different colors, and having some elemental abilities based on the Djinn they were spawned from. Being magical, they have great skill with arcane and elemental magic.
Roclan
A nomadic desert race that currently resides in central Shyuu. They are dark-skinned humanoids with yellow eyes and pointed ears, and thought to have originated from Hoshidon before they were cast out, no nation taking them in. They found a home in the desert under their god Anqa, a white roc, who is said to be the one that changed their appearance to what it is today. Roclan worship and revered rocs as divine beings, and fly giant eagles. Their religion prohibits them from using magic, seen as a power not meant to be used by man. There are many prejudices and misconceptions about the Roclan, though they are a peaceful, generous race who are more than willing to help those in need. With a lack of magic, they instead breed powerful martial artists and psychics; Roclan are generally physically twice as tough as the average human.
Spirit Folk
Spirit Folk are humanoid elemental spirits that at one time used to live all over Shyuu, but they have all but disappeared over the centuries. No one knows for sure what happened, but many scholars believe they aren't the only races to have disappeared...
Devaborn
Demigods spawned from the Devas. These blue-skinned folk are regarded with the highest respect in Rhasmapatra, where the Devas are favored against the Asura as the superior and more benign gods. Intelligent and soft-spoken by nature, Devaborn often take advantage of their privileged positions among society to become leaders and protectors of Rhasmapatra's kingdoms. Devaborn have a fierce bitter rivalry with Asuraborn. Devaborn are able to attain an extra pair of arms if they show worth to their six-armed divine parents, and it is possible for them to even ascend to godhood if they have shown to greatly enforce the influence of the Devas.
Asuraborn
Demigods spawned from the Asura. These red-skinned folk are feared and persecuted in Rhasmapatra, where the Devas are favored against the Asura as the superior and more benign gods. Intelligent and passionate by nature, Asuraborn are often not allowed to get far in society in Rhasmapatra, and many either leave or take up gangs and radical organizations for the sake of changing Rhasmapatran politics to grant them equality. Asuraborn have a fierce bitter rivalry with Devaborn. Asuraborn are able to attain an extra pair of arms if they show worth to their six-armed divine parents, and it is possible for them to even ascend to godhood if they have shown to greatly enforce the influence of the Asura.
Aswan
White-skinned, white-haired, white-eyed humanoids that originate from the Free Islands. For ages they have been incorrectly labeled as a kind of vampire, and thus have few rights in society, where they are often cast out into the wilderness, taken in as slaves, or lynched. In truth, these beings are changelings, able to completely change their appearance into other humanoid appearances in order to blend in with society. Many long-lived Aswan live multiple lives, each with their own circles of family and friends, homes and resources.
Half-Oni
The un-illustrious offspring of humans and Oni, these humanoids have muscular bodies and aggressive temperaments. Oni, monsters that are able to travel between this world and Hoshidonese Hell, are considered one of the great enemies of the Hoshidon empire, and Half-Oni are given no leeway in Hoshidon; It is a Samurai's duty to kill a Half-Oni as if it were an Oni. As such, the Half-Oni of Hoshidon have been forced into savage tribes in the wilderness where they live off the fat of the land and occasional raids of neighboring villages. Half-Oni come in three main shades (red, blue, and purple), each with their own style of horns (one, two pointed up, two pointed down, respectively).
((If there is a race you are interested in playing that is not located here, feel free to ask me about it, and generally we can accommodate.))
Human
Hengeyokai
Tengu
Korobokuru
Vanara
Naga
Beastman
Vampire
Djinnassa
Roclan
Spirit Folk
Devaborn
Asuraborn
Aswan
Half-Oni
Human
The most populous species in Shyuu and the primary races of all the nations. Humans are known for having incredible tenacity and ingenuity in sticky situations, as well as their diverse individualism from one another.
- +2 to two ability scores of your choosing.
- +10 Skill points.
Hengeyokai
Hoshidonese-native shapeshifter spirits, are able to magically shift between a human form and that of a single animal. Several subspecies of Hoshidonese spirits fall in this category, such as Jorogumo (female mono-gendered Hengeyokai who can transform into large spiders). Hengeyokai are not trusted by most humans and tend to stay away from large civilizations. Like animals, they tend to be fidgety, constantly keeping track of their surroundings and seeming aloof.
- +2 to Dexterity, +2 to Wisdom.
- Bonus Ability: Animal Shapeshift- Hengeyokai can transform into their animal form at will. Their belongings magically transform with them.
Tengu
A male-mono-gendered race of crow people that live primarily in the mountains of Hoshidon. They have incredible wind powers and were responsible for introducing Ninjutsu to humanity. They have dabbled in Hoshidonese politics many times, often training farm rebels to perform their actions if it suited the Tengu's interests. The elder Tengu look like red humanoids with white hair, black wings and long noses. The nose of an elder Tengu is said to be able to cure any disease.
- +2 to Dexterity, +2 to Intelligence.
- Bonus Ability: Flight
Korobokuru
Indigenous, dwarf-like humanoids originally from central Shyuu. When Fa-Rei was being formed, most migrated to the Free Islands where many enjoy high seats of power both in politics and crime. The short Korobokuru are surly and grumpy, but also loyal and brave, and have very tough bodies, able to go toe to toe with opponents twice their size.
- +2 to Strength, +2 to Constitution
- Bonus Ability: Tough Grounding- Korobokuru have a strong natural center of gravity, giving them a bonus against being knocked down, and a bonus to Fortitude and Endurance.
Vanara
Monkey/ape folk from Rhasmapatra, and the descendants of the Monkey King, Sun Hanuman. Physically powerful and very agile, Vanara are mischievous and love a good prank, having a poor sense of manners. Despite this they are benign by nature, and can make loyal friends. They have their own system of ethics known as Vanara Honor.
- +2 to Strength, +2 to Dexterity
- Bonus Ability: Monkey Grip- Vanara are physically more adept most races, gaining a bonus to Acrobatics and Athletics, and able to effectively grip things (even weapons) with their feet.
Naga
Snake folk from Rhasmapatra, they come in many shapes, colors and sizes but are united, rarely if ever known for trying to cause another Naga harm. Naga are among the most despised and lowly viewed races of Rhasmapatra, and certainly the lowest class as far as the Devas are concerned. Long ago, Naga and Garuda fought for the same land, and the Devas favored the Garuda, and did nothing when the Garuda proceeded to slaughter the Nagas to drive them out of their given lands. Naga are naturally venomous, can dislocate many of their bones, twist their spines to beyond contortionist lengths, and have incredible senses of smell and hearing.
- +2 to Strength, +2 to Wisdom
- Bonus Ability: Serpentine- Naga can sense by scent, have incredible hearing, a bonus during grappling, and have a reduced penalty when blinded during combat.
Beastmen
Therianthropy, the condition of transforming into a hulking carnivorous animal, is said to have been born in both Doryoska and Rhasmapatra. The most common strains are wolves, bears and tigers, though they can come in many other forms, such as rats, lizards, and even crocodiles. Infected Beastmen struggle with their transformations for a whole month before they can begin to control it. Overtime, they are able to shift between human, animal, and hybrid forms at will. Naturally born Beastmen are more powerful, and have a subconscious commanding presence over the infected. Natural Beastmen and Beastmen in control of their inner beast can often blend in perfectly with society, though those with enough knowledge can spot the more feral features, and some Beastmen cannot remove all animal-like traces from their human forms (yellow eyes, flecks of colored hair, etc.).
- +2 to Constitution, +2 to Wisdom
- Bonus Ability: Shift- A Beastman can transform freely between human, animal, and hybrid(humanoid) forms, and have all the sensory abilities of the animal they shift between, even in human form. In animal form they gain a +2 to Dexterity, and in hybrid form they gain a +2 to Strength. Beastmen have no power against silver objects, and can be especially damaged by them. The way Therianthropy is spread is dependant on the Beastman; some Beastmen cannot infect others outside of reproduction, or at all.
Vampires
Undead creatures of the night weak to divine magic and incapable of staying in contact with the sun. Vampires come in many classes and categories, dependent almost always on the region where the vampire is born. A few kinds include the Fa-Reinese Jiang Shi (hopping vampires), the Pennagolan from the Free Islands, whose true form is a head with all its organs and entrails acting as tentacles. There is also the Hoshidonese Buta, a flying head, and Doryoska has reportedly its own variations of vampires.
- +2 to Dexterity, +2 to Charisma
- Bonus Ability: Vampiric- By day, Vampires can only battle in the shade; sunlight slowly kills them. Vampires have incredible senses and have a bonus to Insight Perception. Vampires are undead, and susceptible to undead-targeting spells. Vampires can regain hit points by biting and draining an enemy's fluids. A vampire bite can turn a victim into a vampire if it is not purified in the first three days. Depending on the region, vampire abilities differ (such as Hopping Vampires, and Pennagolan)
Djinnasa
Born of the (seen by the Qadarian religion as unholy) union between man and Djinn, Djinnasa are treated with ambivalence in all countries except for Qadar and Talsistan, where they are seen as pariahs. Djinassa are known for having skin, eyes and hair of different colors, and having some elemental abilities based on the Djinn they were spawned from. Being magical, they have great skill with arcane and elemental magic.
- +2 to Intelligence, +2 to Charisma
- Bonus Ability: Djinn Heritage: Djinnasa have Djinnfire as an attack power, and moderate control and resistance over an element of your choosing.
Roclan
A nomadic desert race that currently resides in central Shyuu. They are dark-skinned humanoids with yellow eyes and pointed ears, and thought to have originated from Hoshidon before they were cast out, no nation taking them in. They found a home in the desert under their god Anqa, a white roc, who is said to be the one that changed their appearance to what it is today. Roclan worship and revered rocs as divine beings, and fly giant eagles. Their religion prohibits them from using magic, seen as a power not meant to be used by man. There are many prejudices and misconceptions about the Roclan, though they are a peaceful, generous race who are more than willing to help those in need. With a lack of magic, they instead breed powerful martial artists and psychics; Roclan are generally physically twice as tough as the average human.
- +2 to Constitution, +2 to Dexterity
- Bonus Ability: Gift of the Roc- All Roclan are born with various unique abilities; They can see clearly and even read small text as far as 100 feet away, and their physical durability gives them a bonus to Athletics and Endurance. They are also latently psychic, and have access to one Psychometabolism-style power of their choice or creation.
Spirit Folk
Spirit Folk are humanoid elemental spirits that at one time used to live all over Shyuu, but they have all but disappeared over the centuries. No one knows for sure what happened, but many scholars believe they aren't the only races to have disappeared...
- +2 to Wisdom, +2 to Charisma
- Bonus Ability: Spirit Heritage- Spirit Folk have a bonus to all Charisma-based skills and moderate control, and immunity, over an element of your choosing.
Devaborn
Demigods spawned from the Devas. These blue-skinned folk are regarded with the highest respect in Rhasmapatra, where the Devas are favored against the Asura as the superior and more benign gods. Intelligent and soft-spoken by nature, Devaborn often take advantage of their privileged positions among society to become leaders and protectors of Rhasmapatra's kingdoms. Devaborn have a fierce bitter rivalry with Asuraborn. Devaborn are able to attain an extra pair of arms if they show worth to their six-armed divine parents, and it is possible for them to even ascend to godhood if they have shown to greatly enforce the influence of the Devas.
- +2 to Intelligence, +2 to Wisdom.
- Bonus Ability: Deva Heritage- Devaborn can, at times of great stress, unlock what they perceive as the memories of past lives to assist them with untold knowledge. For a certain amount of times per day equal to your Wisdom modifier, you may choose to re-roll any roll you just made.. but you must stick with your second roll's result.
Asuraborn
Demigods spawned from the Asura. These red-skinned folk are feared and persecuted in Rhasmapatra, where the Devas are favored against the Asura as the superior and more benign gods. Intelligent and passionate by nature, Asuraborn are often not allowed to get far in society in Rhasmapatra, and many either leave or take up gangs and radical organizations for the sake of changing Rhasmapatran politics to grant them equality. Asuraborn have a fierce bitter rivalry with Devaborn. Asuraborn are able to attain an extra pair of arms if they show worth to their six-armed divine parents, and it is possible for them to even ascend to godhood if they have shown to greatly enforce the influence of the Asura.
- +2 to Intelligence, +2 to Charisma.
- Bonus Ability: Asura Heritage- Devaborn can, at times of great stress, unlock what they perceive as the memories of past lives to unlock the personal strength needed to overcome all obstacles. For a certain amount of times per day equal to your Charisma modifier, you may choose to re-roll any roll you just made.. but you must stick with your second roll's result.
Aswan
White-skinned, white-haired, white-eyed humanoids that originate from the Free Islands. For ages they have been incorrectly labeled as a kind of vampire, and thus have few rights in society, where they are often cast out into the wilderness, taken in as slaves, or lynched. In truth, these beings are changelings, able to completely change their appearance into other humanoid appearances in order to blend in with society. Many long-lived Aswan live multiple lives, each with their own circles of family and friends, homes and resources.
- +2 to two ability scores of your choosing.
- Bonus Ability: Changeling- Aswan can, at will, change shape to look like any humanoid race they have seen. You are also entitled to alternate lives/personas, as many as you have digits in Charisma modifier.
Half-Oni
The un-illustrious offspring of humans and Oni, these humanoids have muscular bodies and aggressive temperaments. Oni, monsters that are able to travel between this world and Hoshidonese Hell, are considered one of the great enemies of the Hoshidon empire, and Half-Oni are given no leeway in Hoshidon; It is a Samurai's duty to kill a Half-Oni as if it were an Oni. As such, the Half-Oni of Hoshidon have been forced into savage tribes in the wilderness where they live off the fat of the land and occasional raids of neighboring villages. Half-Oni come in three main shades (red, blue, and purple), each with their own style of horns (one, two pointed up, two pointed down, respectively).
- +2 to Strength, +2 to Constitution.
- Bonus Ability: Oni Resilience- Oni are among the toughest, more durable monsters in all of Shyuu. As such, Half-Oni have an extra pool of HP equal to their Constitution modifier.
((If there is a race you are interested in playing that is not located here, feel free to ask me about it, and generally we can accommodate.))