Post by cancerbones on Feb 15, 2012 0:03:25 GMT -5
Name: Aeon Singh
Alignment: Lawful Evil
Class: Psychic
Race: Human
Age: 25
Height: 6'0"
Weight: 170
Hair Color/Type: Conservative Short/ Black
Eye Color: Brown
Place of Birth/Nationality: Rhasmapatra
Current Residence: The free islands
Physical Description: average height and weight with deeply tanned skin and brown eyes, Aeon has average looks that he accomodates by dressing as nondescript as possible.
Personality: Aeon is a wolf dressed up in sheep's clothing. Beneath his quiet and generally mirthful exterior lies an insatiable rage held tightly in check by his will. Aeon secretly yearns to lash out at his Merchant House masters. The masters that forced him and his family to grow up in indentured servitude. He wishes nothing more than to gain the power to free himself from the leash of his masters and pull the foundations of their society out from under them and bury them beneath the rubble.
Positive Characteristics: cunning, intuitive, unassuming
Negative Characteristics:wrathful, Ambitious
Adventurer Strengths: Phenomenal psychic ability
Adventurer Weaknesses: poor combat abilities.
Weapons: A small knife used mainly for utility than actual combat.
Clothing/Armor: No Armor, typically favors a blue and gold surcoat and mildly expensive matching tunic pants and shoes usually provided by his merchant house masters back home.
Power Source: Psionics, Telepathy
Common Spells/Powers: Mind Probe, Telepathic communication, Domination.
Abilities: Force of Will, Psionic Batteries
Usual Inventory:signet ring identifying him as an agent of the rhasmapatran merchant houses, their voice in foreign lands. a money pouch, the clothes on his back and a small dagger.
Campaign Inventory:
-Fa-Ten dagger (light blade)
-Rhasmapatran Opazanium (Focus Crystal; +2 to Psychic attack score)
-Small First Aid Kid (5/5)
Tactics/Combat Style: support/ranged
Origin/Backstory: Aeon was born in the capitol city of Rhasmapatra. His mother and father were indentured servants to one of the largest merchant houses in the country. His parents spent their lives in near slavery to the house and when they died he aquired their debt to the house and continued in their toils as a manservant to one of the house's lesser lords. Upon discovering his psychic abilities the lord took Aeon as his personal valet in order to sniff out plots against his power base.
After a decade or so in service to this lord Aeon was offered the chance to elevate his station. A rival member of the house plotting to murder Aeon's master offered him a position as his agent in foreign lands which would give him a degree of freedom he had previously never known.
Months of meticulous planning came to fruition one night shortly after his twentieth birthday. Household guards and retainers having been secretly subverted by Aeon's impressive psychic talents started a slave revolt in the palace of his master. Attempting to escape from the chaos, Aeon's master as well as his wife and children fled towards a secret passage underneath the palace where Aeon had the final, most personal part of his plan in place. Aeon led his master's family into the underground passage which he had secretly trapped much earlier. Trapping his master in a barred cell Aeon then proceeded to dominate his masters 4 year old daughter whom his master was carrying. While his master berated Aeon for his treachery he sent the mental command to the girl who then proceeded to bury an ivory hair pin in his master's neck.
Leaving the rest of the family to die in the slave revolt, Aeon left the palace to take a place at his new master's side. Four years later Aeon was recently in charge of his master's affairs in the free islands and having secured a large trading agreement has now been moved to the capital city of Fa-Ten to establish trade routes with a caravan company located there. Initially he is a guest at the grand boar inn with orders from his master to purchase an estate in the capital.
Ability Scores::Modifiers
STR: 10::0
CON: 11::0
DEX: 10::0
INT: 20::5
WIS: 14::2
CHA: 12::1
Hit Points
5
Attack Score
Close: 6
Range: 6
Psychic: 15
Defense Score
5
Fortitude Score
5
Reflexes Score
5
Willpower Score
11
Wealth Score
7
Skill Ranks
Acrobatics (DEX) : 0
Adventuring (WIS) : 11
Athletics (STR) : 1
Bluff (CHA) : 4
Diplomacy (CHA) : 11
Endurance (CON) : 8
History (INT) : 6
Insight (WIS) : 15
Intimidate (CHA) : 4
Magic Theory (INT) : 5
Medicine (INT) : 8
Nature (WIS) : 5
Perception (WIS) : 15
Religion (INT) : 5
Stealth (DEX) : 0
Streetwise (CHA) : 3
Thievery (DEX) : 0
Alignment: Lawful Evil
Class: Psychic
Race: Human
Age: 25
Height: 6'0"
Weight: 170
Hair Color/Type: Conservative Short/ Black
Eye Color: Brown
Place of Birth/Nationality: Rhasmapatra
Current Residence: The free islands
Physical Description: average height and weight with deeply tanned skin and brown eyes, Aeon has average looks that he accomodates by dressing as nondescript as possible.
Personality: Aeon is a wolf dressed up in sheep's clothing. Beneath his quiet and generally mirthful exterior lies an insatiable rage held tightly in check by his will. Aeon secretly yearns to lash out at his Merchant House masters. The masters that forced him and his family to grow up in indentured servitude. He wishes nothing more than to gain the power to free himself from the leash of his masters and pull the foundations of their society out from under them and bury them beneath the rubble.
Positive Characteristics: cunning, intuitive, unassuming
Negative Characteristics:wrathful, Ambitious
Adventurer Strengths: Phenomenal psychic ability
Adventurer Weaknesses: poor combat abilities.
Weapons: A small knife used mainly for utility than actual combat.
Clothing/Armor: No Armor, typically favors a blue and gold surcoat and mildly expensive matching tunic pants and shoes usually provided by his merchant house masters back home.
Power Source: Psionics, Telepathy
Common Spells/Powers: Mind Probe, Telepathic communication, Domination.
Abilities: Force of Will, Psionic Batteries
Usual Inventory:signet ring identifying him as an agent of the rhasmapatran merchant houses, their voice in foreign lands. a money pouch, the clothes on his back and a small dagger.
Campaign Inventory:
-Fa-Ten dagger (light blade)
-Rhasmapatran Opazanium (Focus Crystal; +2 to Psychic attack score)
-Small First Aid Kid (5/5)
Tactics/Combat Style: support/ranged
Origin/Backstory: Aeon was born in the capitol city of Rhasmapatra. His mother and father were indentured servants to one of the largest merchant houses in the country. His parents spent their lives in near slavery to the house and when they died he aquired their debt to the house and continued in their toils as a manservant to one of the house's lesser lords. Upon discovering his psychic abilities the lord took Aeon as his personal valet in order to sniff out plots against his power base.
After a decade or so in service to this lord Aeon was offered the chance to elevate his station. A rival member of the house plotting to murder Aeon's master offered him a position as his agent in foreign lands which would give him a degree of freedom he had previously never known.
Months of meticulous planning came to fruition one night shortly after his twentieth birthday. Household guards and retainers having been secretly subverted by Aeon's impressive psychic talents started a slave revolt in the palace of his master. Attempting to escape from the chaos, Aeon's master as well as his wife and children fled towards a secret passage underneath the palace where Aeon had the final, most personal part of his plan in place. Aeon led his master's family into the underground passage which he had secretly trapped much earlier. Trapping his master in a barred cell Aeon then proceeded to dominate his masters 4 year old daughter whom his master was carrying. While his master berated Aeon for his treachery he sent the mental command to the girl who then proceeded to bury an ivory hair pin in his master's neck.
Leaving the rest of the family to die in the slave revolt, Aeon left the palace to take a place at his new master's side. Four years later Aeon was recently in charge of his master's affairs in the free islands and having secured a large trading agreement has now been moved to the capital city of Fa-Ten to establish trade routes with a caravan company located there. Initially he is a guest at the grand boar inn with orders from his master to purchase an estate in the capital.
Ability Scores::Modifiers
STR: 10::0
CON: 11::0
DEX: 10::0
INT: 20::5
WIS: 14::2
CHA: 12::1
Hit Points
5
Attack Score
Close: 6
Range: 6
Psychic: 15
Defense Score
5
Fortitude Score
5
Reflexes Score
5
Willpower Score
11
Wealth Score
7
Skill Ranks
Acrobatics (DEX) : 0
Adventuring (WIS) : 11
Athletics (STR) : 1
Bluff (CHA) : 4
Diplomacy (CHA) : 11
Endurance (CON) : 8
History (INT) : 6
Insight (WIS) : 15
Intimidate (CHA) : 4
Magic Theory (INT) : 5
Medicine (INT) : 8
Nature (WIS) : 5
Perception (WIS) : 15
Religion (INT) : 5
Stealth (DEX) : 0
Streetwise (CHA) : 3
Thievery (DEX) : 0